![]() ![]() ![]() Lck / ? (default: % chance, only if Lck stat / growth / mod is superior).Def / Res (default: according to class, 20% chance to swap).Skl / Spd (default: 20% chance to swap).Str / Mag (default: according to class, 0% chance to swap).Random swaps of stats / growths / mods can occur (always all three, except for Lck):.25% chance of shuffling 1 modifier point.10 passes per character, with each pass having:.Similar to the original randomizer, stats are then shuffled a bit.For instance, if Ryoma is put in Hinata's recruitment spot (so he will be Lvl 9) and assigned the Archer class, then his stats will be his Lvl 1 stats adjusted with 8 levels of (Ryoma's base growths + Archer class growths).Each character is given a new total amount of Lvl 1 base stats (by default between 15 and 25) and growth rates (by default between 250 and 350), which are partially randomly distributed, and those stats are scaled back to the level at which they are recruited. ![]() Customizations are possible with the many options provided if you do not understand, you may also read the code, which should be relatively easy to grasp. Randomizer Featuresīy default the randomizer works as explained below. On the other hand, I set out to upgrade the whole Fire Emblem experience (visuals, Birthright difficulty, weapons, classes). The biggest selling point is the possibility to do a Pick My Units run: if you wish, you can use the -pmu option to get a PMU list of 16 units to use, that you will find in the PMUClassSpread.csv file generated by the script. On the one hand, I refined the randomizer's algorithm in order to provide a more enjoyable game experience. This is a barbaric but working improvement of thane89's Fire Emblem Fates Randomizer. ![]()
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